CN Golf Croquet League

2017 Rules

League Format

1. Division 1 games will still be on level play and once again results of the singles will be forwarded to the World Croquet Federation for use in the calculation of the UK and World Golf Croquet rankings. There are now seven teams in Division 1 this year who will again play each other once, giving six matches.

2. Division 2 games will again be on handicap play. Although there will be no hard and fast restriction on the handicaps of players in Division 2, it is not anticipated that Division 1 players will appear in Division 2 except in extreme circumstances when no other players are available and then only with the prior consent of the opposing team’s manager beforehand. The objective of the league is to get as many people as possible playing competitive croquet, not to have clubs winning both divisions with the same squad of players.

3. Substitutes during matches should only be used in exceptional circumstances.

4. Each team will normally consist of four players (but see paragraph 19).

5. Team members will be ranked by team captains according to their handicaps and entered on the score sheet accordingly. Players 1 and 5 will be the lowest handicaps; 4 and 8 will be the highest handicaps. Team captains have discretion in ranking players of the same handicap.

6. In the singles, each team member will play three games against members of the opposition. The top ranked player in each team will play the 1st, 2nd & 3rd ranked players from the other team. The 2nd ranked player will play the 1st, 2nd & 4th, the 3rd ranked player will play the 1st, 3rd & 4th and the 4th ranked player will play the 2nd, 3rd & 4th. It is therefore vital to use a current score sheet.

7. The order of play allows for all six possible combinations of doubles pairings. Each double pairing will play against a double pairing of the same combination from the other team (i.e. players 1 & 2 will play 5 & 6, 3 & 4 will play 7 & 8 etc.)

8. Each match will consist of 18 games. A match will consist of 12 singles games and six doubles games.

9. All 18 games should be played even if one team is already guaranteed to win the match. If both teams win nine of the 18 games the match will be drawn with each team being allocated one league point. Otherwise the winning team will receive two league points.

10. In the event of a tie on league points at the end of the season, the number of individual games won will be the first tie-breaker. If still tied, the result of the head to head match will decide. If still tied, the team who won a league match by the biggest margin will be the winner.

Games

11. Full lawns should be used for all games except in extreme circumstances. The use of two lawns will enable the singles games to be "double banked" on one lawn with the doubles played on the other. (It is possible to use a single full lawn for all games in which case a different order of play and score sheet should be used, as provided. Although the order of play will be different from the two lawn format, the match-ups will be exactly the same).

12. Each game will be played to the best of 13 points, the game ending when one team reaches seven points. Each player will play in three doubles and three singles.

13. The games will use the CA's Golf Croquet rules as amended from time to time. Games shall have a time limit of 45 minutes.

14. In double banked games the clock should be paused whenever play in one game is stopped to wait for the other game to move on. It is strongly recommended that double banked games both start from the normal starting corner at staggered intervals rather than from opposite corners.

15. At the end of time:
15.1. Play ceases if one team is two or more points ahead (i.e. resolution of the current hoop cannot affect the match outcome).
15.2. If the lead is only one hoop the current hoop should be contested until won, meaning the game could end in a draw (in which event each team will receive a half point).
15.3. If the score is level the current hoop should be contested until won.

16. If possible, the home team should provide a match referee. In most cases this will not be feasible. Therefore, players should referee their own games as much as possible. Any disputes should be brought to the more experienced players in both teams.

17. Results should be passed to the League Manager as soon as possible. (Clubs might find it easier and quicker to photograph the score sheet and e-mail the picture.)

Unfulfilled Fixtures

18. The League Manager's decision as to which of these outcomes takes precedence is final.

19. League matches should take place in the week allocated by the League Manager. If one team cannot provide a full team in that week, the League Manager should be notified by both teams of the circumstances, and the match should be re-arranged at the next convenient date for both teams (although the team which could originally fulfil the fixture should not be disadvantaged by having to field a substantially weakened team than had been available on the original date.)

20. Where a team cannot get a team of four available, a match with a team of three against a team of four should take place. The six games that the missing player would have appeared in will be forfeited.

21. If each team can only field three players, please contact the League Manager for an appropriate format.

22. If the fixture has still not been played by the end of the season (to be defined by the League Manager), the points should be awarded to the team which could have originally fulfilled the fixture with a 12-6 score. If neither team could have fulfilled the original fixture, a draw should be declared with a 9-9 score.

Handicaps

23. Croquet North has appointed a Federation Handicapper, Derek Johnson. The Federation Handicapper has the power to set handicaps of 3 and above and, to quote from the CA guidance, "Federation Handicapper should help less experienced Club Handicappers to set or improve handicap standards in the smaller clubs. Proactive intervention is encouraged where they find any issues with, or disquiet over, handicaps within their Federation".

24. All players must maintain a current handicap card of the new format introduced this year. Cards should be brought to matches and completed on the day whenever possible. Do not be afraid to ask for guidance on completion of your card if you are not sure. For guidance on how to complete your handicap card see the Belsay Hall website at http://www.belsaycroquet.org/gc-handicap-card.php). Although handicaps are not used in Division 1 matches, which are level play, it is still important that all players maintain their GC handicap cards as their index, and therefore ultimately their handicap, will be affected by their results.

25. Authentic handicaps that reflect a player's performance over a number of games are a means of comparing players from different clubs and can be used to rank players within a team. It is unfair on those players who do conscientiously maintain their handicap cards if someone is playing with an inauthentic handicap. The impact on the loser's handicap in level play is that much greater if the winner has a nominally higher handicap than it should be.

26. Division 2 players not familiar with playing with extra turns (or bisques) should work out the extra turns as follows:
26.1. In singles, because matches are the best of 13 points the number of bisques is just the difference between the two players' handicaps.
26.2. In doubles, extra turns are awarded to a particular player rather than to a side. The handicaps of the lowest handicapped players on each side are compared and those of the two higher handicapped players are compared.
26.3. The number of extra turns is calculated by halving the difference in handicaps of the two players being compared. Where this calculation leaves a fraction, this is rounded to the nearest whole number (the fraction 0.5 being rounded up).

27. It is recommended that players with extra turns carry the appropriate number of pegs of a different colour to that being used for scoring the hoops. These should be presented to the opponent once it has been decided to use an extra turn. The receiving player might find it useful to clip the peg on to their shirt or coat as a record of how many have been used.

28. Players are asked to note the following points from the GC Rules:
28.1. At the end of a turn a striker intending to take an extra turn is to give a clear indication of the intention and stop the opponent from playing.
28.2. A striker who is entitled to play an extra turn and indicates an intention to do so may revoke that decision at any time before playing the stroke, unless the balls have been replaced after a striking fault. The striker's intention not to play an extra turn shall be indicated clearly. A striker who has indicated that an extra turn will not be played is not permitted to change that decision.
28.3. When considering whether or not to take an extra turn, a player shall clearly indicate that this is what they are doing and stop the opponent from playing. The opponent may also ask the player if they are considering whether or not to take an extra turn.
28.4. Both players have a responsibility to ensure the smooth operation of the extra turn system. Before deciding whether to take an extra turn, it is unacceptable behaviour for a player to wait deliberately to see what stroke their opponent intends to play. Equally, the opponent behaves unacceptably if they deliberately attempt to play before the player has had time to think.